Friday, November 8, 2013

Week 1 - Sleepy-Time Chesnaught

CHESNAUGHT
Ability/Bulletproof
Item/Leftovers
Nature/Any Nature That Raises Defense

Attack 1/Spiky Shield
Attack 2/Rest
Attack 3/Sleep Talk
Attack 4/Taunt

EVs/250 Defense/250 Health Points/8 Special Defense
IVs/Regular

Chesnaught is a really good wall, ESPECIALLY when he has Bulletproof. But he can be even better when he uses Taunt, Rest, & Sleep Talk in that order. The best thing to do when he is asleep is to hope Sleep Talk will become Spiky Shield. The reasoning for using taunt is to make sure they get hurt from Spiky Shield, which is why he has no attacks. But the bad thing is you're screwed when taunt's affects wear off. Of course that isn't the only Sleepy-Time Chesnaught so here is some ideas.

Idea 1/Leech Seed instead of Spiky Shield

Idea 2/Weakness Policy instead of Leftovers *Make sure you have an attacking move for Weakness Policy**I recommend Power-Up Punch

Idea 3/Focus Sash instead of Leftovers

No comments:

Post a Comment