Sunday, December 15, 2013

Week 4 - Rotom-Mow Absorber (6 Gen)

Rotom-Mow
Typing : Electric / Grass
Item : Light Clay
Nature : Bold
IVs : None
EVs : 252 HP / 126 Def / 126 SpDef
Move 1 : Protect / Will-O-Wisp / Toxic / Thunder Wave / Substitute
Move 2 : Leaf Storm
Move 3 : Light Screen
Move 4 : Reflect

Rotom-Mow already had potential to be a wall, but in Gen 6. Oh ,oh ,oh , it gets even better! In Gen 6, all Electric types could not become paralyzed and Grass types cannot be hit by Spore, Stun Spore, and Sleep Powder! So that gives Rotom-Mow a great advantage! If you want to stay on the defensive side then use Protect, but if want to damage the opponent instead of using Leaf Storm, go for
Will-O-Wisp or Toxic. (Honestly I would go for Toxic because it does more damage every turn)
Or if you want more time to set up, then go for Thunder Wave or Substitute. (I think either one is better but if you want to be protected without Protect, then go for Substitute. Or if want to out speed your opponent and attack them, go for Thunder Wave) Anyways set up the dual-screens and then do your best to annoy the opponent with your first move.

Get this on Smogon, tell him!

Sunday, November 10, 2013

Week 2 - Farmer Malaconda

Malaconda*                      (*Malaconda is in the Create-A-Pokémon Tier or CAP for short.)
Ability/Harvest
Item/Maranga Berry
Nature/Anything That Raises Special Defense

Attack 1/Synthesis
Attack 2/Substitute
Attack 3/Sucker Punch
Attack 4/Toxic

EVs/250 HP/250 Special Defense/Speed 8
IVs/Regular

I was messing around with cap when I found Malaconda and I found this strategy. So have a different Pokémon on your team use sunny day whilst holding a heat rock, therefore every time Malaconda gets hit by a Special Move, it's Special Defense will go up and the Maranga Berry will be consumed. AND thanks to it's ability, Harvest, it gets another Maranga Berry at the end of the turn if Sunny Day is in effect. Use Toxic and Substitute to stall them while using Sucker Punch so you attack first if they were going to attack, and since Sunny Day is in effect, Synthesis will heal more health. This isn't the only way to use Malaconda so here are some ideas.

Idea 1/Want to expand even more on the Sunny Day effect? Give it Solar Beam instead of Sucker Punch.

Idea 2/Want some privacy? Give it protect instead of Sucker Punch.

Remember! Try to get this on the Smogon University Page!

Saturday, November 9, 2013

Week 1 - Aromatisse Chesnaught Support (Read The Very Bottom Please)

Now when I learned about this I couldn't wait to tell you guys about this so sorry.

Aromatisse
Ability/Aroma Veil*                                 (*Main reason why I made a big deal about this)
Item/Leftovers
Nature/Any Nature That Raises Speed

Attack 1/Draining Kiss
Attack 2/Misty Terrain
Attack 3/Reflect
Attack 4/Double Team

EVs/250 HP/250 Speed/4 Defense/4 Attack
IVs/Regular

When I first saw Aromatisse I immediately got X instead of Y, but now that I know of this strategy, Sleepy-Time Chesnaught becomes even more powerful because the hidden ability of Aromatisse makes it impossible for Pokemon to use taunt on grass types on your team. But if want use this other than to use it to power up Chesnaught, I would recommend using Draining Kiss as much as possible to keep Aromatisse alive. And this isn't the only way to use Aromatisse so here are some ideas.

Idea 1/Give it a Metronome instead of Leftovers to increase the power of Draining Kiss every time you use it on the turn after you used, therefore recovering more health than before.

Idea 2/If you use this in a double battle along with Sleepy-Time Chesnaught, I would give it Heal Pulse instead of Reflect or Double Team

Special Note: Please show this to Smogon, I made this to help people with competitive battling and I would love it if my idea was on a website with official strategies, plus they don't have Gen 6 strategies yet so please show them this.

Friday, November 8, 2013

Week 1 - Sleepy-Time Chesnaught

CHESNAUGHT
Ability/Bulletproof
Item/Leftovers
Nature/Any Nature That Raises Defense

Attack 1/Spiky Shield
Attack 2/Rest
Attack 3/Sleep Talk
Attack 4/Taunt

EVs/250 Defense/250 Health Points/8 Special Defense
IVs/Regular

Chesnaught is a really good wall, ESPECIALLY when he has Bulletproof. But he can be even better when he uses Taunt, Rest, & Sleep Talk in that order. The best thing to do when he is asleep is to hope Sleep Talk will become Spiky Shield. The reasoning for using taunt is to make sure they get hurt from Spiky Shield, which is why he has no attacks. But the bad thing is you're screwed when taunt's affects wear off. Of course that isn't the only Sleepy-Time Chesnaught so here is some ideas.

Idea 1/Leech Seed instead of Spiky Shield

Idea 2/Weakness Policy instead of Leftovers *Make sure you have an attacking move for Weakness Policy**I recommend Power-Up Punch

Idea 3/Focus Sash instead of Leftovers